User-

friendliness

 

 

Classes design prototypes of hand washing initiatives and accompanying health education with particular reference to their:

* effectiveness
* durability

* user-friendliness
* communication

The handwashing prototypes should not be too complicated and should be easy to use. Papua New Guinea students should find them intuitive i.e. be able to work out how to use them without having to read a list of instructions.

The device needs to be able to be used by school children of varying ages and heights.  Possibly very small children might have a special low stand, while bigger children might have a higher one.  The device would need to be easily refilled and easily cleaned.